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We were laying track as the train was running across them, more or less. We hit the ground running and were making the tools as we were engineering the game. The original "TorchED" project was done in the same amount of time as Torchlight. What are some of the challenges you face when creating the tool set? What did you enjoy about it? Also, my Mom tells me Grandma wouldn't let her say "guts" as a kid, which I've always found amusing. I mostly wanted to differentiate the new version from the last and I like the mental image of being elbows-deep in the guts of the game when you use the editor. I also enjoyed the Nickelodeon show and dream of owning a piece of the Aggro Crag. Although later I think I was playing Shao-Lin's Road on the cocktail cabinet in the office and was amused by the protagonist saying "GUTS!" at the end of each level while flexing. The dry and boring story is that we compile the game source as a DLL for the editor which was originally called "core.dll" but that was confusing because we had another class called "core" so I changed the name to "editorguts.dll" at some point. We started this project with "TorchED" which was used for Torchlight, but we've made a large number of improvements and additions for GUTS. We use 3D Studio Max, Photoshop, and whatever Matt uses down in California for those. Pretty much the only things we don't use it for are model, animation, 2D art/texture, and music/sound creation. We use it to make most things in the game - Levels, skills, classes, monsters, items, spawn classes, balance curves, UI, etc. GUTS is the new version of our content editor we used to create all the content for Torchlight II.
Tell us about GUTS! Does it stand for anything? How did that name come about? Tools Engineer Greg Brown created GUTS, and he's the best man to tell you more about it.
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New to modding? Here's how to get started with GUTS - the Torchlight II GUTS wiki that we have been working on. Torchlight II will then restart, synchronize and activate them before returning you to the game.
#Torchlight 2 wiki classes mod
When playing Internet games you will be able to filter modded games by mod combination in the lobby, and with a single button click, subscribe to those mods.
#Torchlight 2 wiki classes mods
Steam Workshop integration allows for automatic mod subscription and synchronization for any mods hosted on the Workshop.
Torchlight II now fully supports Steam Workshop. Steam Workshop integration with Torchlight II We've tried to make the process as seamless as possible, with a focus on allowing modded multiplayer games with a minimum of fuss. We've also added a special tool to GUTS designed to convert pre-GUTS mods into the official mod format, with an eye toward making the transition much easier for our ambitious early modders. When playing modded games, you can view your mod history, any previously played mods, and the impact disabling mods may have on your character. In addition, A new launcher lets you customize which mods are currently active. GUTS mods can be shared with your friends, and multiplayer games using mods can be found in the modded games lobby. It lets you modify almost everything about Torchlight II, from item and skill balance, to level layouts, animations, quests, and much more.